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3D Animation · VFX
Fabric Peel Study
Material, lighting, and camera passes for a studio reveal
SUMMARY
A studio product-reveal exercise broken into its raw passes — material lookdev, floor and fabric simulation, and camera-track tests — kept visible rather than hidden behind a single polished cut.
YEAR
2025–2026
TOOLS
Blender, Cycles
01 / LOOKDEV
Material study
A lighting and material pass on the pedestal object, isolated before it entered any camera move.

02 / PASSES
Floor, fabric, and camera tests
The separate simulation and camera passes behind the final reveal — floor contact, fabric peel, and a series of camera-track tests run before the final move was locked.
03 / FINAL
Combined pass
Material, fabric, and camera work brought together into the final render.
NEXT PROJECT
Sword Reveal →